PUFFY LOGO
X/UI AUDIO DESIGNER
PERSONAL AUDIO PRACTICE / NEW YORK
Sound in motion.
Stories in detail.
MUSIC MIX / 2025
ROLE / MIXING & MASTERING ENGINEER
Mixed and mastered for Malco, an independent Dominican artist based in the United Kingdom.
A warm, intimate record shaped with rhythmic weight, clarity and natural movement.
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COMPOSITION / GENERATIVE AUDIO / 2025
Layered recordings reorganized into a living system.
Personal concept — final credit pending.
FOLLOW THE SIGNAL ↘
X/UI AUDIO DESIGNER
The picture language is rounded, tactile and weightless. The sound mix follows that same rule: softened transients, clear depth and no brittle edges.
BODY / Filtered impacts and pitched fabric give the character weight without introducing a hard edge.
CAMPAIGN FILM / X/UI AUDIO DESIGNER
Four tactile layers turn the character's softness into a physical performance. Move across the card, then isolate a layer to follow the mix.
CLOTH / Close fabric rubs and stretched textures translate the soft surface into audible movement.
PICTURE / MOTION / COMMERCIAL WORK
The mix turns speed into a controlled arc: low-frequency authority, directional movement and cut-specific detail—each given room to breathe.
ENGINE / Layered engine bands follow acceleration while controlled sub energy gives the picture power without masking the edit.
ESTABLISHING ATMOSPHERE / SOUND FOR MOTION
CONTINUATION / SOUND FOR MOTION
Cold air, body movement and distant terrain are separated into clear planes so scale and speed stay legible without overloading the picture.
AIR / Layered wind bands establish altitude and exposure while leaving enough space for the movement to remain readable.
ADVERTISEMENT / SOUND DESIGN + MIX
Sound follows the edit in three planes: product detail in the foreground, graphic movement through the middle and a controlled tonal bed beneath it.
DETAIL / Close product sounds sit at the front of the mix, giving the picture a specific tactile identity without exaggerating the action.
MEDIA SLOT / SONIC BRANDING
MM / SELECTED WORK / FIVE FIELDS
Browse the archive by discipline, or keep scrolling to move through the work in sequence.
TEXTURE, IMPACT AND DETAIL BUILT FROM THE GROUND UP.
STORY FIRST. EVERY CUT, BREATH AND SILENCE IN ITS PLACE.
A GROWING PRACTICE IN FRONT-END SYSTEMS AND INTERACTIVE DIGITAL EXPERIENCES.
END OF THE WORK JOURNEY / BEGINNING OF THE PERSON
I’m Maxim Martinez — an audio engineer, sound designer and musician working between technical precision and instinct.
I listen for what a story is asking for: the rhythm under the edit, the air around a voice and the detail that makes a world feel real.
I build sound with weight, clarity and emotion — from the first field recording to the final mix moving through the room.
2026 — PRESENT
OCT 2025 — JAN 2026
APR 2023 — JUL 2026
JUN 2022 — PRESENT
OCT 2022 — NOV 2022
JUN 2020 — APR 2023
2017 — 2019
SCROLL TO MOVE THROUGH THE RECORD →
END OF THE ARCHIVE / OPEN TO CONVERSATION