MM MM—001 / PERSONAL ARCHIVE

PERSONAL AUDIO PRACTICE / NEW YORK

MAXIMMARTINEZ

  • AUDIO ENGINEERING
  • SOUND DESIGN WORK COMING SOON
  • WEB DEVELOPMENT

Sound in motion.
Stories in detail.

SCROLL / EXPLORE
01 / 02

MUSIC MIX / 2025

SI EL RÍOSUENA

ROLE / MIXING & MASTERING ENGINEER
Mixed and mastered for Malco, an independent Dominican artist based in the United Kingdom.
A warm, intimate record shaped with rhythmic weight, clarity and natural movement.

ENTER THE RECORD ↘

02 / 02

COMPOSITION / GENERATIVE AUDIO / 2025

FREQUENCYSTUDIES

Layered recordings reorganized into a living system.
Personal concept — final credit pending.

SOUND DESIGN COMING SOON

FOLLOW THE SIGNAL ↘

MM—SELECTED / MOTION + AUDIO18 WORKS / CASE STUDIES + AUTOPLAY REEL
MUTED / AUTOPLAY
01 / 18   X/UI AUDIO WORK

PUFFY LOGO

X/UI AUDIO DESIGNER

02 / 18   CASE STUDY / MIX APPROACH

SOFT FORM.
DEFINED SOUND.

The picture language is rounded, tactile and weightless. The sound mix follows that same rule: softened transients, clear depth and no brittle edges.

MOVE THE CURSOR / TAP A MIX LAYER

BODY / Filtered impacts and pitched fabric give the character weight without introducing a hard edge.

MUTED / AUTOPLAY
03 / 18   X/UI AUDIO CAMPAIGN

PUFFY
IN MOTION

CAMPAIGN FILM / X/UI AUDIO DESIGNER

04 / 18   PUFFY CAMPAIGN / AUDIO BREAKDOWN

FOLEY AND
SOUND DESIGN

Four tactile layers turn the character's softness into a physical performance. Move across the card, then isolate a layer to follow the mix.

MOVE TO SHAPE THE FIELD / TAP TO ISOLATE A LAYER

CLOTH / Close fabric rubs and stretched textures translate the soft surface into audible movement.

05 / 18   UX/UI SOUND DESIGN / TITLE FILM

UX/UI
SOUND DESIGN

SONIC INTERACTION / FEEDBACK / SYSTEM BEHAVIOR

ENTER THE UX/UI REEL ↓
MUTED / AUTOPLAY
UX/UI SOUND DESIGN / VERTICAL REEL
06 / 18   UX/UI DESIGN / APP STUDY

PHONE
APP

PRODUCT INTERFACE / UX/UI CASE STUDY

SCROLL / DOWN ↓
07 / 18   UX/UI SOUND DESIGN / SYSTEM BREAKDOWN

SOUND AS
INTERFACE.

UX/UI sound is measured by how quickly, clearly and consistently it communicates state. Select a metric to see how sound supports the interaction.

SELECT A METRIC / SEE HOW SOUND SUPPORTS THE SYSTEM

FEEDBACK / Immediate sonic feedback confirms a tap, selection or completed action before the eye has to search for a visual response.

CONTINUE / REEL SLOT 02 ↓
01 / HORIZONTAL MASTER / MACBOOK PRO
MUTED
02 / SOCIAL CUT / IPHONE
MUTED
UX/UI SOUND DESIGN / DUAL-FORMAT REEL
08 / 18   UX/UI DESIGN / PRODUCT STUDY

GUAVA
DEODORANT

HORIZONTAL MASTER + SOCIAL CUT / PRODUCT CASE STUDY

NEXT / PRODUCT APPROACH ↓
09 / 18   PRODUCT CASE STUDIES / SOUND APPROACH

BUILT FOR
THE FEED.

Product sound has to feel tactile, translate on small speakers and land before the viewer scrolls. The deodorant studies are mixed around those three constraints.

SELECT AN APPROACH / FOLLOW THE SOCIAL MIX

TEXTURE / Close product detail gives the deodorant weight and tactility, even through a small phone speaker.

TURN / CAR COMMERCIAL →
MUTED / AUTOPLAY
10 / 18   CAR STUDY / TITLE FILM

CAR
COMMERCIAL

PICTURE / MOTION / COMMERCIAL WORK

CONTINUE / STUDY RIGHT →
11 / 18   CASE STUDY / SONIC APPROACH

TORQUE
IN SOUND.

The mix turns speed into a controlled arc: low-frequency authority, directional movement and cut-specific detail—each given room to breathe.

MOVE TO DRIVE THE METER / TAP A SONIC LAYER

ENGINE / Layered engine bands follow acceleration while controlled sub energy gives the picture power without masking the edit.

MUTED / AUTOPLAY
01MOVEMENT02SPATIAL03IMMERSIVE
MUTED / AUTOPLAY
EXTREME SPORTS / LINKED FILM
13 / 18   EXTREME SPORTS

EXTREME
SPORTS

ESTABLISHING ATMOSPHERE / SOUND FOR MOTION

MUTED / AUTOPLAY
EXTREME SPORTS / LINKED FILM
14 / 18   EXTREME SPORTS

INTO THE
VALLEY

CONTINUATION / SOUND FOR MOTION

15 / 18   EXTREME SPORTS / SONIC APPROACH

MOTION UNDER
PRESSURE.

Cold air, body movement and distant terrain are separated into clear planes so scale and speed stay legible without overloading the picture.

MOVE ACROSS THE TERRAIN / TAP TO ISOLATE A LAYER

AIR / Layered wind bands establish altitude and exposure while leaving enough space for the movement to remain readable.

MUTED / AUTOPLAY
16 / 18   TV ADVERTISEMENT

TV
COMMERCIAL

ADVERTISEMENT / SOUND DESIGN + MIX

17 / 18   TV COMMERCIAL / MIX APPROACH

SOUND FOR
THE CUT.

Sound follows the edit in three planes: product detail in the foreground, graphic movement through the middle and a controlled tonal bed beneath it.

MOVE TO SHIFT THE FIELD / TAP TO ISOLATE A LAYER

DETAIL / Close product sounds sit at the front of the mix, giving the picture a specific tactile identity without exaggerating the action.

18 / 18   RESERVED / FUTURE UPLOAD

SONIC LOGO

MEDIA SLOT / SONIC BRANDING

MM / SELECTED WORK / FIVE FIELDS

EXPLORETHEWORK.

Browse the archive by discipline, or keep scrolling to move through the work in sequence.

FIELD 02 / 05MM—WORK ARCHIVEALL CATEGORIES ↑

RECORDS WITH WEIGHT, SPACE AND HUMAN MOVEMENT.

MUSIC

/02RELEASE PENDINGUPCOMING MUSICTBA   PENDING
FIELD 03 / 05MM—WORK ARCHIVEALL CATEGORIES ↑
SELECTED WORK / COMING SOON

TEXTURE, IMPACT AND DETAIL BUILT FROM THE GROUND UP.

SOUND DESIGN

FIELD 04 / 05MM—WORK ARCHIVEALL CATEGORIES ↑

STORY FIRST. EVERY CUT, BREATH AND SILENCE IN ITS PLACE.

SOUND FOR MOTION PICTURE

FIELD 05 / 05DIGITAL WORK / INTERACTIVE ARCHIVEALL CATEGORIES ↑

SELECTED WEBSITES / DESIGN + DEVELOPMENT

WEB
DEVELOPMENT

01 / 04

MAXIM MARTINEZ

PERSONAL PORTFOLIO / CREATIVE DEVELOPMENT

2026VIEW CURRENT SITE ↑

SWIPE / CLICK / USE ARROW KEYS

END OF THE WORK JOURNEY / BEGINNING OF THE PERSON

THREE FRAMES.
ONE PRACTICE.

KEEP SCROLLING ↓
Maxim in a softly lit black-and-white portraitPORTRAIT / 01
01 / 03

WHO AM I

I’m Maxim — an audio engineer, sound designer and musician working between technical precision and instinct.

Maxim listening at a mixing console in a black-and-white studio photographPORTRAIT / 02
02 / 03

HOW I LISTEN

I listen for what a story is asking for: the rhythm under the edit, the air around a voice and the detail that makes a world feel real.

Close black-and-white portrait of Maxim against soft lightsPORTRAIT / 03
03 / 03

WHAT I BUILD

I build sound with weight, clarity and emotion — from the first field recording to the final mix moving through the room.

SELECTED EXPERIENCE / 2017—PRESENT

BUILT THROUGH
THE WORK.

01 / 07

2026 — PRESENT

FREELANCE AUDIO ENGINEER

MAXSONOROSelective audio and sound design projects, primarily between full-time roles. Any outside work remains secondary and is scoped to respect employer commitments and conflict-of-interest policies.VISIT MAXSONORO →
02 / 07

OCT 2025 — JAN 2026

AI AUDIO MODEL TRAINER

MERCOR / REMOTEEvaluated prompts, corrected AI responses and built multimodal annotations for accurate, human-aligned audio systems.
03 / 07

APR 2023 — JUL 2026

AUDIO ENGINEER

FOREVER AUDIO / UKRemote voiceover recording, editing, mixing and 3D sound for worldwide digital, radio and brand campaigns.
04 / 07

JUN 2022 — PRESENT

FREELANCE MIXING ENGINEER

NO MYSTERY STUDIOS NYCRecording and mixing for music and documentary productions on an SSL AWS 948, with tracking and studio support.
05 / 07

OCT 2022 — NOV 2022

AUDIO PRODUCER / EDITOR

VANTAGE HOUSE / THE DELVEPodcast scoring, sound design, dialogue editing, mixing, mastering and organized asset delivery.
06 / 07

JUN 2020 — APR 2023

RECORDING / MIXING ENGINEER

SOUND STUDIOS NYCArtist recording, emotionally focused mix development, tracking and daily studio operations.
07 / 07

2017 — 2019

AUDIO TECHNOLOGY DIPLOMA

SAE INSTITUTE / NEW YORKTechnical foundation in audio production, recording and engineering. Graduated with a 4.0 GPA.

SCROLL TO MOVE THROUGH THE RECORD →

END OF THE ARCHIVE / OPEN TO CONVERSATION

THANKS FOR LISTENING.
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RESONATES,
LET’S TALK.

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